Raawr’s Horror Hideout is a horror-based theme park-inspired motion ride that combines a wild story with all of the virtual thrills of a large projection show.

  • RobertWK’s Review:

    I am giving this world an eight, but the reasons are complicated. I think from a technical perspective, the authors did an excellent job of providing a show for the viewers/riders. As in the description, the world is very much like a motion projection ride at a theme park: seats move around in front of a large screen that lays out a show which you cannot just watch within the FOV of your own natural eyes. You HAVE to look around to witness all of the details, just like those rides where the action is large and in your face. I believe that this design choice is deliberate and it captures that experience perfectly. There are plenty of horror inspirations that were clearly drawn from to tell the story. I think through set decoration, lighting, and effects the world is a real visual treat.

    However, you have to know that this plot is… wild. That’s as much as I’d like to say. There are some… large thematic promises made, which makes me somewhat unclear whether those parts are deliberate. Something a lot of those motion shows delivered were super cheesy plots; low budget acting and voice work from even big Hollywood talents; bad directing; cringe dialogue, and a conclusive “feel-good wrap up” to the story being told. Back To The Future: The Ride was one example of this. Check it out in VR if you’re unsure of what I’m talking about, or just to get a re-view of what I’m mentioning here.

    Were the authors/writers and voice actors ironically meta in their presentation because of this self-awareness? Or was it pure aim-for-the-moon naivete that by sheer coincidence managed to deliver the same kind of tropey nonsense that these often major budget motion thrill rides tried to offer? It’s hard to say.

    My conclusion is: go visit the world, ride the ride, see the story, and just speculate on your own if it was because of, or in spite of. Either way, I guess the answer is yes.

    (Rating: 8)

  • Katchy’s Review: This one has me conflicted. The tech used here is pretty great, and I do love me some motion rides/theme park attractions – VRC needs more! The presentation is nice and spooky – great lighting, textures, and music. But the overall writing, voice acting, models… yikes. It takes a good 5 minutes to get through the initial exposition which is a bit much. The number one rule in writing and even game design is “Show, Don’t Tell”. I can’t be spooked if you’re just telling me how spooky these characters are. I also had a hard time being immersed because of the models. E-Girls and Catgirls just aren’t very scary to me. I think more stylized models might have done a little better in that respect. The jumpscares were decent, and the chase scene was done pretty well. But I have to admit, by the end I was laughing out loud because of the sudden change in tone. I guess they were trying to lighten the mood but it goes on for far too long and doesn’t really fit IMO. Such an unusual world, but hey, it has me writing quite a bit so that should be saying something. (Rating: 6)
  • Ondanya’s Review: I really wanted to like this world. I think the concept was good, but was not executed well. It could have been so much better. It was just too cheesy for me. The writing and the models used for the characters were not good and the ending was just confusing. (Rating: 5)


  • (Author: Raawr) (PCVR/Quest:PCVR) (Last Updated: 11/21/2020)

    Average Rating: 6.3

    Screenshots

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